Zarmina

Session 05
...And Many More

DRAMATIS PERSONAE
A number of Winterhavenites
Benedict Cumberbatch
Carlitos the Coward
Garth
Lord Padraig (and Steve)
Shale
Valthrun the Prescient

ben’s birthday party in winterhaven

gifts

last gift: knife

nightmare world & puzzle outside

puzzle solved, imp escapes & grows

defeat of imp

ben keeps the Exodus Knife

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Session 04
Lost

DRAMATIS PERSONAE
A vampiric witch
Carlitos the Coward
Shale

shared dream

shale woken up by Carlos with water in the face. both go back to guillermo, finding the witch feeding on the captain. over a tense few moments, the witch agrees to stop feeding (she’s full) and shale brings guillermo back from the brink of death and stabilizes him.

the witch shares why she’s in the woods: she was travelling, fed on a dying child in nearby Winterhaven, was run out of town.

the group makes the difficult decision to not look for the rest of their party and head towards winterhaven as that was their original destination and would be the most likely place their lost party members would go to as well. Carlos and shale convince the witch to lead them back to town after they have a chance to check out the wrecked ships.

they find the wreckage easily by following the plume of smoke rising into the sky to the NE. shadows follow them there. find shadows silently picking through the wreckage. a shadow notices them, and shale threatens it. all turn and notice them, a small group attacks, the rest continue searching wreckage. after barely surviving the skirmish, the group retreats behind treeline. shadows in wreckage begin leaving with bits and bobs, identified by the carlos and the rest as magical and mundane pieces of the ships’ engines, weapons, etc. Carlos studies the shadows themselves and discovers they resist necrotic damage and are vulnerable to radiant damage – they are, at a very basic level, undead.

the group follows the large herd of shadows, which is slowly beelining to a location slightly NE of winterhaven. along the way, a powerful shadow notices them and attacks. after dispatching the shadow, they find the bit of ship it carried: an engine cog inscribed with a rune of binding.

they catch up with the shadows as they leave forest and enter large ancient keep next to lake wintermist. shadows heading to keep from lake, from winterhaven.

group decides to head to safety. shale talks their way into the walls of winterhaven, and amazingly enough into the house ghallanda inn (even with him being blacklisted). the witch avoids being recognized as the boy-eating vampire recently run out of time. shale takes captain guillermo to the jorasco healer stationed behind inn

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Session 03
What Goes Up...

DRAMATIS PERSONAE
Benedict Cumberbatch
j’Hold
Shale

The group departed from the massacred town of Albridge, leaving Guy Deleuze behind.

A township with a Lyrandar airship station was located, and the group finagled a luxury airship to continue their clandestine journey to Stormhome. A crew was hired to man the ship: two bugbears in the engine room, two crewman (Esteban and Carlos), a lookout/first mate (Hector), and a navigator/captain (Guillermo). It was decided that the long route away from large civilized areas was safest; this also took them towards Winterhaven, in order to track down the obviously-up-to-no-good priest. Perhaps he knows something about the group’s growing darkness within?

After a day of flying, the adventurers were attacked by Last-War-veterans-turned-raiders over the forests of Aundair, in the Nentir Vale, manning skysleds and a repurposed ironclad airship from the Last War. An airborne battle ensued, and the ironclad rammed the group’s airship, damaging it severely. Esteban, Hector, and the two bugbears died bravely. Just as the adventurers, as well as Captain Guillermo and the coward Carlos, were abandoning ship, a dragon with white and black coloring rose from the forest with its brood and struck the low-flying ships from flight, into the trees, where they exploded violently.

The adventurers are now stranded and separated from each other in the wilderness of Aundair’s Nentir Vale, in the territory of a hostile dragon and her brood.

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Session 02
Something Wicked Blah Blah Blah

DRAMATIS PERSONAE
Benedict Cumberbatch
Guy Deleuze
j’Hold
Shale
Ultizor

The group traveled to Albridge, a town along the frontier, to escape attention from vengeful partys and to find House Orien smuggler Guy Deleuze, so he could guide the group safely to Benedict’s family headquarters, Stormholm, half a continent away. Inside the inn, the group encountered an out-of-place noble family: a silent grandmother, a stately man, and a friendly little girl.

After discussing payment for guiding the group to Stormholm, the town was attacked by zombies emerging from a ruined keep across the river, to which two airships were tethered.

The group fought and evaded the zombie horde towards the keep. Guy arrived first, was possessed by dark forces, and beckoned the grup to join him at the keep. The rest of the group closed the open magical gate in the keep floor from which the zombies were emerging, and then were paralyzed by the the dark power of the friendly little girl while she spewed black ichor into mouths and eyes. The stately man expressed his pride, then commanded a new guest (a man in dark priestly robes looking on in fear and awe) to complete his work in Winterhaven with haste. The girl, father, and priest boarded their airships and departed in separate directions.

The adventurers then blacked out.

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Session 01
Welcome to Zarmina

DRAMATIS PERSONAE
Benedict Cumberbatch
j’Hold
Shale
Ultizor

From a popular Brelish gossip rag:

Violence broke out at a House Ghallanda safe house last week, resulting in the untimely deaths of three very well-connected, very intoxicated guests and the near-banishment of a crystalline minstrel that identified itself as “Shale” and – surprise, surprise – Lyrandar heir Benedict Cumberbatch (a name too familiar to our regular readers). Survivors of the bloodbath report that after a drunken brawl involving Cumberbatch was pacified by an eladrin rustic called j’Hold and a ‘dark, translucent, winged creature’ at his command, ‘grotesque horrors’ appeared and began attacking guests. The sensational tales vary at this point, some involving a dragonborn mercenary, some involving little old ladies, all involving the sudden disappearance or disposal of said horrors. Sources tell us Ghallandan upper management is putting a big fat lid on this. Is this yet another favor Sivis’d in on behalf of that chronic calamity, Cumberbatch? Is Ghallandan hospitality heading to the Hells in a handbasket? Are these ‘horrors’ more symptoms of something sinister stirring across the continent? We’ll let you know more as the rumors roll in…

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