Droaam is a region ruled by monsters. Few of the civilized races dare to test its borders. Their connection with the rest of Zarmina is limited to a single House Orien roadway that passes through Graywall and into The Great Crag.
Droaam shares a tenuous border with The Shadow Marches to the west while the Byeshk Mountains keep it from expanding into the Eldeen Reaches to the north and the Graywall Mountains keep Breland safe from monstrous invasion, while the Barren Sea borders the nation to the south.
The Daughters of Sora Kell have changed the land of Droaam with will, intelligence, and a small army of ogres. The ogres have created roads that link the few major communities. The Daughters have also created racial diversity that you would not think could work in a kingdom of monsters. You can find harpies, ogres, and orcs in the same street going about their own business but you could only find these in the major cities. The rule of the land is the strong rule the weak. The hags only care about major threats like raids and battle between monsters communities, raids on caravans, or anything that will look bad to the other kingdoms. Lesser crimes are mostly ignored, unless you are doing something to one of the warlords or their minions. A rare few, mostly the followers of the Queen of Stone, look at law with a sophisticated view. Government is a form of despotic feudalism, the most powerful warlords give tribute to the Daughters of Sora Kell and they get to rule sections of Droaam. The tribute is paid in gold, goods, or soldiers and laborers. This works because the Daughters have an army of ogres and mass magical abilities at their beck and call.
People and Power Groups
- Daughters of Sora Kell
- The Dark Pack (a group of werewolves and worgs that haunts the moors of southern Droaam)
Cities and Settlements
- The Great Crag (capital)