House Lyrandar

Dragonmarked house coa lyrandarHouse Lyrandar is a half-elven dragonmarked house. Its headquarters is located on Stormhome, an island city-state just north of Aundair.

As is common among other dragonmarked houses, Lyrandar is led by a baron (patriarch or matriarch). To half-elves, Lyrandar’s baron is known as the “Firstborn”, believing that Lyran and Selavash, the ancient ancestors of House Lyrandar and the spiritual ancestors of the Zarminar race, speak through that individual.

Certain segments of the House of Storm are very dedicated to the Zarminar race and promoting its interests. They are likely to encourage half-elves in their pursuits even outside the house. And talented Zarminar of whatever industry or field are likely to find a welcome place amongst the folk of House Lyrandar. The house no longer excoriates members for marrying outside the Zarminar race (i.e. humans, elves, or other), but such interbreeding is likely to be discouraged.

House Lyrandar possesses the Mark of Storm. This mark grants various magical benefits that allow its bearers to control winds and waves. House Lyrandar exclusively owns and operates the airship transport business across Zarmina while other members provide farmers with necessary rain and good weather to produce the plentiful harvests Zarmina needs to remain virile.

Guilds and Other Agencies

  • The Raincallers Guild – weather management
  • Windwrights Guild – shipping and transit by air and sea
  • Lyran’s Gift – research and development; no longer partners with the Twelve or House Cannith
  • Sela’s Path – priesthood of House Lyrandar
  • Storm Front – cult of House Lyrandar devoted to the Devourer


  • Stormhome, Aundair (seat)
  • Flamekeep, Thrane
  • Korth, Karrnath
  • Korranberg, Zilargo
  • Rekkenmark, Karrnath
  • Rhukaan Draal, Darguun
  • Sharn, Breland
  • Stormreach (Xen’drik)
  • Taer Valaestas, Valenar
  • Thaliost, Thrane
  • Trolanport, Zilargo
  • Wroat, Breland
  • Zarash’ak, Shadow Marches
    Lyrandar maintains smaller offices and docks in other towns and ports across Zarmina. Lyrandar also holds additional lands in Valenar, in violation of the Korth Edicts.


Although there are not historical records of the beginnings of the house, Lyrandar is said to have begun around 2000 years ago, six centuries after legends hold that the elves first migrated to Zarmina from Aerenal where some mixed with humans to create the first Khoravar. Lyran and Selavash were the first of the Khoravar to develop the Mark of Storm.
The Last War: The Early Years
At the beginning of the Last War, House Lyrandar was significantly weaker than they are today. Most transport, including military transport (troops and supplies), were carried over land, making House Orien, with their caravans, trade routes, and lightning rail, was the carrier of choice for every nation and faction.
Lyrandar made their money primarily in the field of weather manipulation: clearing rainy and muddy regions so troops could pass, using weather to make trade routes impassable (especially if they were Orien trade routes), helping regions in need of a good growing season because of enemy food raids, and whatever else the paying client needed. However, Lyrandar was always careful not to violate the neutrality demanded by the Korth Edicts.
Orien’s trade routes deteriorated as the war went on, and House Lyrandar was there to take up the slack with a fleets of galleons for sea transport. They also sold ships to clients who could afford them.
House Lyrandar also provided Stormhome as a safe refuge and meeting place for spies.
The Last War: Near the End
Everything changed in 990 YK when, with the aid of Zil gnomes and House Cannith, House Lyrandar produced the first elemental airships. Lyrandar, no longer limited to the seas, could carry troops and supplies across land faster than Orien could ever hope to, and the House of the Kraken began to utterly dominate the transport industry.
Not only did they carry supplies and transport troops for client-nations, but they also sold airships to client-nations for use in combat – tip-toeing on (to some, totally ignoring) the lines of neutrality.
Unlike some houses, such as Orien and Cannith, who suffered huge losses during the war, Lyrandar came out of the war better than ever. And unlike some houses, like Jorasco, Lyrandar’s has not suffered much in the way of political backlash for the money they made during the war.
Instead, the nations they served largely credit them with providing weather for crops and preventing droughts, and their airships for giving the post-war economic boost necessary for the Five Nations to rebuild. Lyrandar’s status is now arguably higher than it has ever been, and the future looks bright.

Their relations with certain other dragonmarked houses is not as rosy. Orien, their main competitor, is still reeling from the devastation they suffered during the war, and particularly on the Day of Mourning, when they lost thousands of miles of lightning rail lines and the enormous transfer hub at Metrol. They are increasingly angered by Lyrandar’s encroachment onto what they view as their territory. House Cannith, who provided the initial design work for the airships, feels that it deserves greater compensation and wants a percentage for all airships sold. But while Lyrandar negotiates with these houses, their power and prestige continue to grow with the general populace.

House Lyrandar

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